Dice Breakers
Conversation Dice to Connect
- timeline
- nov to dec 2025
- role
- ux researcher & designer
- team
- 3 people
- skills
- ux research · figma
Overview
I conducted user research, physically prototyped conversation die, and organized a 5-hour testing session with 28 total participants.
User Research
- Conducted 1 hour-long observation and 6 interviews, forming 4 general personas
- Researched 10+ existing design solutions
Design / Product
- Ideated through 30+ solutions
- Designed ergonomic die to fit in the palm of a hand
- 3D-modeled and printed die
Testing / Feedback
- Organized a casual testing session with 28 participants
- Gathered feedback through Google Forms and in-person interviews
Problem
There is a lack of meaningful connections at Stanford's Coupa Cafe
I observed that Coupa Cafe functions as a "shared solitude" space, where people are together but mainly focused on their own tasks. The environment feels designed to encourage focus and familiarity, which is what makes a lot of people feel comfortable at Coupa. However, there isn't a low-friction activity to bring people together.
How might we create low-pressure opportunities within Coupa Cafe that leverage its casual and central location to encourage thoughtful conversations among Stanford students?
User research
I conducted 6 30-minute-long empathy interviews, forming 4 general personas
By interviewing a range of people from Coupa frequents to Coupa infrequents, I learned about the various perspectives people had surrounding Coupa.

Persona #1 - Maya
Energetic first-year who sees Coupa as one of campus's social hubs, but feels frustrated that the space works against connection
Needs:
- Ways to signal openness in conversation
- Activities to engage with others
- Better table layouts

Persona #2 - Sarah
Quiet first-year who people-watches at Coupa but rarely initiates a new conversation
Needs:
- Clear signals of who is open to talking
- Concrete conversation starters

Persona #3 - Jordan
First-year who is open to meeting people but only with a good reason
Needs:
- Visible conversation hooks
- Optional ways to engage in socializing
- Ways to see same people multiple times

Persona #4 - Alex
Junior who only gets coffee and sees Coupa as a purely functional Cafe
Needs:
- Space to stay low-pressure
- No forced social instances/elements
Ideation
I brainstormed 30+ solutions and sorted them by feasibility and uniqueness

I developed 3 ideas further, weighing the pros and cons of each



Pin Your Place fell: too impersonal and anonymous, only fostering connection while people are writing on the cards. Coupa Maps fell: too high friction, with walks too time-consuming and hard to initiate. After considering the feasibility and viability, we decided on our final product: dice breakers — large, colorful dice featuring thought-provoking conversation prompts on each face. Students roll them at their table and use the prompt to spark meaningful conversations beyond small talk. Everyone's in it together; the dice chose the prompt, not you.
Product
The user flow should feel natural
I lowered the barrier to entry by prioritizing a frictionless start, allowing users to engage with the product and their conversation partner immediately: a person sits down at Coupa, sees "Dice Breakers," reads the sign, rolls with a friend or acquaintance, asks and answers, and the people around join in if available.

We chose to use The New York Times' 36 Questions to Fall in Love
Why? It is well-researched and proven to be effective. We altered many of the questions and ended up choosing 12 to prototype onto the dice. Each die contains a different set of questions, so there is no repetition.
We 3D modeled the dice to be more rounded and ergonomic
By originating the shape of the dice from a sphere, we made the dice able to comfortably fit in the palm of one's hand. The final product is a pair of 3D-printed die with a different conversation question on all 6 sides.



Testing
A 5-hour casual drop-in testing session was run with 28 total participants
At first, we encouraged pairs to test out the product. Then, we laid out the dice and observed from a distance as people were curious and began to play. We also incentivized participation by providing a raffle opportunity for a Coupa Cafe gift card.

Feedback
I implemented both verbal 1-on-1 casual interviews and a feedback form, gaining 28 responses
Through a short Google Form accessed by a QR code (easy and optional), we gained both quantitative and qualitative anonymous data, removing any pressure from providing feedback.
40%
increase in people feeling closer to their conversation partner
100%
of users want to see this permanently at Coupa Cafe
What needs to be improved?
"I think that [this question] would be too awkward to ask if it were landed on during the first roll." — Participant #26
In future iterations, we will implement two kinds of die at every table. One will be more surface-level questions to begin with and the other would be deeper conversation questions. This will remove any awkwardness coming from questions that may be too deep.
Next steps
To communicate with Stanford's Coupa Cafe staff and implement this experience permanently at the cafe. It requires the staff to low-effort put out and return the die when opening up or cleaning up.