
Orchard AI
design engineering fruit vision tools at Orchard Robotics
- timeline
- [dates] 2026
- role
- design engineer intern
- team
- [team]
- skills
- design engineering · ui/ux
Overview
I work across the design-code boundary on the tools that turn orchard-scale fruit scans into decisions growers can act on.
Design / Product
- [The interface work: which screens or flows, for whom]
- [The component or token-system work at the code boundary]
- [The field-conditions constraint that shaped the design]
Execution
- [What shipped, and where it runs]
- [The number: fewer clicks, faster scans, support tickets]
- [The collaboration: eng, field team, growers]
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The problem
[The user and the number: who was struggling with the current tooling, and what it cost them. The conditions the interfaces get used in — sun, gloves, truck cabs.]
Process
[The smallest honest version: what was tried, the rejected direction and why. Artifacts over adjectives.]
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What shipped
[Demo or screens first, then details.]
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Outcomes
[Numbers, even small ones. If unmeasured, what Grace would measure.]